I made this game-ready model based on the concept of Ivan Kunak.
I created the highpoly and lowpoly models in Blender, baked the maps in Marmoset Toolbag, and textured in Substance Painter. I paid special attention to wood, metal, and fabric materials to give the model a vibrant and stylized look. I also explored different lighting setups in Marmoset to showcase the details and mood of the model